Direct12 SDF Based Path Tracer
Direct12 based Path Tracer, using signed distance field to optimize rendering speed.
Real time SSAO(Mobile Platform)
Use depth to reconstruct view-space normal and view-space position in GPU shader, greatly improve running speed.
CUDA Based Path Tracer
Use thread to trace path segment, much faster than CPU version. Can render diffuse/specular/refractive, also include A-Trous denoise algorithm.
Spherical Harmonic Light(Mobile Platform)
Use level 2 spherical harmonic function to encode skybox diffuse irradiance map into 9 float values,increase running speed greatly.
Maya LSystem Plugin
Use MEL Script and C++ implement an Maya Plugin
GPU Giant Terrain Generation(Unity Compute Shader)
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